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MassFX

Lonny Muscio (2018-09-11)


הדמיות תלת מימד לבתיםMassFX simulations use rigid bodies: objects that do not change shape in the simulation. Each rigid body generally is one הדמיות תלת מימד לבתים of three types:

Dynamic: The motion of Dynamic objects is controlled entirely by way of the simulation. They may be subject to gravity, Force space warps, and forces that are caused by being struck by other objects inside simulation, including cloth objects.
Kinematic: Kinematic הדמיות תלת מימד objects is usually animated using standard methods, they don't; they may easily be stationary objects. A Kinematic object can affect dynamic objects from the simulation but cannot be affected by them. A Kinematic object can switch to the site Dynamic status at any point while in the simulation.
Static: Static objects are just like Kinematic objects but can not be animated. However, they usually are concave, unlike Dynamic and Kinematic objects. They are of help as containers, walls, obstacles, and so on.
More resources for the rigid body types, see Rigid Body הדמיות תלת מימד Types: Dynamic, Kinematic, and Static.

Also available for usage in simulations may be the mCloth modifier, which lets cloth objects participate fully in simulations.

Running the simulation combines the results of the physics calculations with your own personal predefined animations. The outcome displays entirely while in the viewports, instantly or near-real time, depending on scene complexity.

If you work with MassFX to put together a simulation for use in a sport and other real-time project, you can export the settings for loading on the PhysX and APEX SDKs from NVIDIA.

If you work with the plug-in to feature simulation into a scene that you will render, you can bake the brings about animation keyframes. This boosts your workflow (fastest repeatable renderings), locks down your results (no unexpected variations), and allows you to tweak the resulting animation as desired. Later, if you have to tweak the simulation, you may unbake the animation, restoring the main dynamic nature on the scene.

Additional features of MassFX include:
The MassFX Visualizer displays various simulation factors such as object velocities and make contact with points. This feature is invaluable for debugging simulations.
A kinematic body can plunge to a dynamic at any point within the animation. During its kinematic phase, it behaves because you animate it and can influence dynamic bodies however, not answer them. One example is, you may animate a character swinging a tennis racket up to send back a serve. Then, as soon as the body becomes dynamic, it responds along with other bodies and forces inside the scene. One example is, the tennis player might accidentally hit the world wide web, after which the racket could become dynamic and fly into the oxygen, following your laws of physics.
MassFX Explorer is a unique version of Scene Explorer committed to working together with MassFX simulations.
Use constraints to allow for objects to limit one another's motion, for example having a hinged door.
Topics in this section
Using MassFX in 3ds Max
This section provides introductory and overview material about the concepts and building blocks found in MassFX. If you haven't used MassFX before, this is usually a great destination to start.
MassFX Reference
This describes הדמיות תלת מימד מחיר each menu item, button, and parameter of the plug-in. If you'd prefer to jump in, stop reading and go play! Once you have an issue about an attribute, you may appear back here and appearance it up.
MassFX Glossary
Explains some terms used from the MassFX interface.



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